Gaming law

The world of video games has changed massively in recent years. At the latest since the introduction of the smartphone, video games have become mainstream. Consumers are becoming more and more demanding, so that video games are becoming increasingly complex in their design.

Gaming law is an interplay of different areas of law. Copyright law plays an important role. At the same time, areas such as software law, licensing law, trademark law, internet law and publishing law are also relevant.

If one looks at the points of reference in copyright law alone, the complexity of the possible problem areas in relation to video games already becomes clear here.
Video games already fall within the scope of protection of copyright law because a finished video game is a work protected by copyright. However, a video game in itself consists of many individual components - the graphics, the music, the language texts and the source code. Each of these components can in principle constitute a work in itself. The question of who is actually the author of the computer game is therefore not so easy to answer. In practice, for example, copyright exploitation rights of employees are often fully assigned to the game producer.

In addition to the above-mentioned area, other legal issues arise in connection with video games. In addition to product placement or licensing agreements, issues such as the Protection of Minors Act and the legal capacity of gamers also play a significant role. 

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